About
I’m Romain, a freelance sound designer based in Toulouse. I spent more than 6 years producing and implementing audio for video gameĀ projects.
Specialities: Creation and implementation of sound effects using Unreal Engine 4 & 5, MetaSound, and Wwise.
@ In-game footage. All SFX implemented using Unreal Engine 5 and Wwise.
Skill set
Video game
Music and sound effects
Composition
Creation - Mix - Mastering
Integration
Wwise - Blueprint - C++/C#
Softwares








MEDIA
Music
SOUND DESIGN
A few examples…
š¹ MonsterĀ
š¦“Ā Breakable bonesĀ Ā
ā” FuseboxĀ
š·ļøĀ Spider ritualĀ Ā
šĀ Landing shipĀ Ā
š§āāļøĀ Reviving spellĀ Ā
PROJECTS
āĀ Ā An horror multiplayer extraction shooter
I worked on this project for 3 years! As the lead sound designer, I was responsible for creating and implementing sounds with a great team of people from all over the world.
āĀ A cinematic sci-fi RTS
I created a lot of the sound effects and ambient music for this game. RTS games have become all too rareādon’t hesitate to give it a try!
āĀ Ā An upcoming dinosaur game with a lovely team
Wrapped up the dinosaur footsteps ā they now feel much heavier, punchier, and full of character.Ā Next, I’m diving into all their attack and hit marker sounds!
āĀ Ā A promising independant FPS video game
I composed a country music and many sound effects for this project. I also integrated all of these sounds on Unity using Wwise
āĀ Ā My Contribution to a AAA game
In Illuvium, you will come across many creatures for which i made the sound effects. These sounds had to be integrated into combat scenes (basic attacks, ultimates, etc.)
āĀ Ā This is my first professional project !
According to the artistic direction, i made four ambiant musics and many sound effects (Unreal Engine). I also did all the sound dressing of the trailer to the side.