About
Hey ! I’m Romain, a freelance sound designer based in Toulouse. I spent more than 6 years producing and implementing audio for video game projects.
Specialities: Creation and implementation of sound effects using Unreal Engine, MetaSound, and Wwise.
@ All audio content is in-game sound design, implemented with Wwise in Unreal Engine
Skill set
Video game
Music and sound effects
Composition
Creation - Mix - Mastering
Integration
Wwise - Blueprint - C++/C#
Softwares








MEDIA
Musics
SOUND DESIGN
A few examples…
👹 Monster 👹
🦴 Breakable bones 🦴
⚡ Fusebox ⚡
🕷️ Spider ritual 🕷️
🚀 Landing ship 🚀
🧙♂️ Reviving spell 🧙♂️
PROJECTS
∇ An horror multiplayer extraction shooter
I worked on this project for 3 years! As the lead sound designer, I was responsible for creating and implementing sounds with a great team of people from all over the world.
∇ A cinematic sci-fi RTS
I created a lot of the sound effects and ambient music for this game. RTS games have become all too rare—don’t hesitate to give it a try!
∇ An upcoming dinosaur game with a lovely team
Wrapped up the dinosaur footsteps — they now feel much heavier, punchier, and full of character. Next, I’m diving into all their attack and hit marker sounds!
∇ A promising independant FPS video game
I composed a country music and many sound effects for this project. I also integrated all of these sounds on Unity using Wwise
∇ My Contribution to a AAA game
In Illuvium, you will come across many creatures for which i made the sound effects. These sounds had to be integrated into combat scenes (basic attacks, ultimates, etc.)
∇ This is my first professional project !
According to the artistic direction, i made four ambiant musics and many sound effects (Unreal Engine). I also did all the sound dressing of the trailer to the side.