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Game Sound Designer & Technical Audio Designer

Bringing Game Worlds to Life Through Sound

About

I’m Romain, a freelance sound designer based in Toulouse. I spent more than 6 years producing and implementing audio for video gameĀ projects.

Specialities: Creation and implementation of sound effects using Unreal Engine 4 & 5, MetaSound, and Wwise.

Image_Profil_Op

@ In-game footage. All SFX implemented using Unreal Engine 5 and Wwise.

Skill set

Video game

Music and sound effects


Composition

Creation - Mix - Mastering


Integration

Wwise - Blueprint - C++/C#

Softwares

MEDIA

Music

PROJECTS

āˆ‡Ā  Ā An horror multiplayer extraction shooter

I worked on this project for 3 years! As the lead sound designer, I was responsible for creating and implementing sounds with a great team of people from all over the world.

āˆ‡Ā  A cinematic sci-fi RTS

I created a lot of the sound effects and ambient music for this game. RTS games have become all too rare—don’t hesitate to give it a try!

āˆ‡Ā  Ā An upcoming dinosaur game with a lovely team

Wrapped up the dinosaur footsteps — they now feel much heavier, punchier, and full of character.Ā  Next, I’m diving into all their attack and hit marker sounds!

āˆ‡Ā  Ā A promising independant FPS video game

I composed a country music and many sound effects for this project. I also integrated all of these sounds on Unity using Wwise

āˆ‡Ā  Ā My Contribution to a AAA game

In Illuvium, you will come across many creatures for which i made the sound effects. These sounds had to be integrated into combat scenes (basic attacks, ultimates, etc.)

āˆ‡Ā  Ā This is my first professional project !

According to the artistic direction, i made four ambiant musics and many sound effects (Unreal Engine). I also did all the sound dressing of the trailer to the side.